Final Major Project

Since the start of term I have been working on not only my dissertation, but my final major project as well. When it was started I didn’t want to put too much online as it has been in a very much ‘work in progress’ state during development. Well now everything has been handed in and I have been polishing everything up for two weeks so I now feel happy to share. ūüôā

The final major project at this University has been split into two different sections, the first half is focused on design and prototyping. The final submission called for a 10 page design document, in my opinion that is more of a design overview than a fully realised design outline, but working within constraints is always good practice.

For this I decided to be a little ambitious, I wanted to create a game using the Mabinogion as inspiration. Now there are several things here that need explaining, what is the Mabinoigon, and why?

Lady Charlotte Guest

The Mabinogion

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The Dissertation

The Dissertation at the end the of my degree has been a source of joy and stress since my first year, I was thinking then what would I want to write about and how would I even start. With several ideas rolling around my head I thought I would never choose, over the summer I did choose but I soon realised that I may have either a) bitten off more than I can chew or b) have found a topic that I could talk too much about. In the past few weeks it has mutated again and I am almost feeling like I am back at square one, as the one thing I keep being told at Uni is that the Dissertation is supposed to be a piece of writing that proves you can synthesis information from different sources and present them together in a cohesive argument.

However my love of bread crumb trails and research led me into areas where I would almost be writing a new research paper and not a Dissertation. (At least that’s what my tutor hinted at when getting me to scale back my writing!) ūüôā

Needless to say I still have a lot of work to do and a few important e-mails to sort out once I figure out what it is exactly I want to say and to ask. (As even though I have been discouraged from finding out anything new to add to my Dissertation that doesn’t mean I can’t and formulate a larger piece of writing afterwards.) ūüôā

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Emotionally Rich Games

My post on GameCity7 is currently under construction, but in the meantime thanks to some thoughts, conversations and tweets during and following the festival it got me thinking. One of thoughts thought paths was to do with my Dissertation in which I am trying to discuss portraying and evoking positive emotions through game play mechanics…quite a large thought so as a warning this is a long post.

Thanks to a link on Twitter I have just read through Ten Indie Games That Will Make You Feel Things¬†by¬†Adrian Chmielarz¬†where he collects together the lesser known Indie titles that are emotionally driven. Now I have heard of a few of these, either through Uni course, museum¬†exhibits¬†or talks at GameCity, and I have just played the few one the list that I hadn’t heard of, nearly all of them were of a sombre or of a atmospheric nature. Now I wanted to talk about some of the games there, as I found that as I made my way through the list my brain kept reminding me of my dissertation and how difficult it’s getting trying to find examples of positive emotional gameplay. I have retyped this post a few times and each time I read it back it didn’t make sense until I started talking about the games on the list, so I have gone through the list in the same order here and presented my own observations.

To start with¬†The Call of the Fireflies was one I couldn’t play as I don’t have Crysis, but looked very sombre in the trailer and of course reminded me of Grave of the Fireflies and Firefly, a film and TV series that is not exactly¬†brimming¬†with happiness.

The next on the list is Every Day the Same Dream, now this was mentioned in Uni but it wasn’t until the New Walk Museum 2Player Exhibit¬†in Leicester that I got around to playing this, and it is a very sombre take on the mortality of life and that most people go through life not doing much else that what they normally do each day. The game has some interesting results when you deviate from the set path before you.

I haven’t played the Europa Concept¬†yet as it was very similar to a game concept I had to work on earlier this year which made me wonder…but anyway watching the video play though and reading what people thought of it is again about¬†loneliness¬†and the struggle for survival.

Then there is Freedom Bridge¬†which I hadn’t heard of but had heard of it’s creator as I had played Loneliness¬†recently and found that it was¬†emotionally¬†engaging on a level that may not have been intended by¬†Jordan Magnuson. Best go have a play now of both as it won’t take long… ūüôā

Screen Cap taken from Necessary Games Site

When I played Loneliness I tried to always interact with the other squares on screen, just like I do with people in real life even though I have been burned many times. My partner on the other hand stopped trying after a time fearful that he was hurting the other squares on the screen and tried to avoid everyone, much as he had done in life before. As for Freedom Bridge I didn’t find that as emotionally engaging as a game¬†experience¬†unlike¬†Loneliness, mainly as it is about the subject of war and conflict so the emotional¬†connotations¬†are already set up before you play. Although the ending made me jump out of my seat unlike any other game I have played! These are ‘not games’ from what I am given to understand as they are more about using gaming technology to¬†deliver¬†interactive experiences, something the next developer is well known for.

The Graveyard¬†by Tale of Tales¬†is an interesting one as I first came across this in a talk at GameCity6 by where Richard Lemarchand talked to¬†Micha√ęl Samyn and¬†Auriea Harvey from Tale of Tales. The theme again is very sombre and is about the mortality we all share, which appears to be the common theme for majority of games on this list.

The next game on the list is sadly out of reach being a UT2004 mod, which is a shame as it certainly sounds interesting, Hollow Moon, which according to Chmielarz little colour and sound, an experiment I would like to do to see if a game can still be emotionally engaging without those established key tools that usually create emotion in a player/viewer etc.

Then there was ImmorTall, which without spoiling too much, it is again about a common theme that is appearing here. It has to be played really to understand it, thankfully it is¬†available¬†to play online, go play then come back. ūüôā It also reminded me of NoFace from Spirited Away a little, but I think that was more the colour¬†pallet¬†and shape of the alien more than anything.

I was quite surprised to see a Half Life 2 mod which was a horror game on here, I do not have Half Life installed on my laptop, and I know I have a slight issue wanting to be a game designer/producer and not liking horror games I don’t think I want to play it. To clarify I am a big wuss when it comes to horror, I made it though most of Bioshock, I watch Devilbod playing Dark Souls and I saw most of Dead Space…but horror sticks with me and I can’t sleep, even thinking about Event Horizon makes me want to keep all the lights on in the house. I just don’t do horror well, might have something to do with an¬†over-active¬†imagination in the sense that I put myself in the characters position in my mind.

Then there is One Chance, if you have played Every Day the Same Dream this will be very¬†familiar¬†to you, but with some disturbing twists. The game also means what it says in it’s title, you only have one chance to play through it and that’s it. Seriously try to start again, there isn’t a way to do so through the game. It is a very clever use of internet technology and is also a concept I have been toying with in my head as what better way to create emotional resonance when you cannot change what happened, just like in real life?

Then just as I think that there are no games on here that aren’t designed to make you cry with despair¬†and think about the fleetingness of life Proteus comes up. It’s sunset beach scene a stark contrast to the others on the page, and it’s content also vastly different. There is not a game here as such, I got to play it briefly at GameCity and talk to Ed Key¬†even more briefly about it. I had not come across it until last week and I am still not sure what to make of it. It is a pixel beauty in which the sound and¬†environment¬†are so tightly tied and the world is a living breathing playground left for the player to explore.

Image From: Proteus Gallery

I have it downloaded now and am off for a proper explore, but so far it is the first game since Glitch that has come across as¬†emotionally¬†engaging¬†in a positive way. Glitch is an odd game, that I could write even more about for an even longer space of time as I have to stop myself playing it daily or I would never get anything done! ūüôā

But is it just me? Am a just drawn to these types of games? I don’t think so like with my film choices I see out the more fun games, the more light hearted and the more positive games when I am gaming for fun. I know the tag line ’emotionally driven’ games is on my radar at the moment as I am writing my Dissertation on emotion in games, and a lot of the time that tag appears to lead to games that explore the tortured side of the human condition. I am also currently working my way through how music plays a big part in creating emotion, that in fact music appears to have an all encompassing power to affect people’s emotions regardless of the medium it is presented in, so haven’t gone¬†intentionally¬†seeking for games yet. Yet back on topic is it that I am just missing the ’emotionally rich’ games about positive emotions? Or is it that positive emotions like happiness, love, kindness etc are harder to portray¬†effectively¬†in a gaming medium?

Film has a whole genre for ‘feel good films’ and I am known among my friends for always seeking out films, TV series etc that don’t contain too many depressing themes (or violence, or horror, or psychological thrillers – which means movie nights in my house are usually constrained to the selection of Pixar titles we own.)

So are games lacking that ‘feel good’ genre? I think there are some out there that fit the bill, the little that I have¬†experienced¬†of Proteus¬†so far seems to fit that bill. I want to say Journey¬†is a positive emotional game as well, but the implied story and the ending verge on aching sadness that¬†tarnishes¬†the pure joy of sand dune gliding and floating as a white¬†cloak. (That and I cried¬†bitter-sweet¬†tears at the end…) I am currently enjoying Costume Quest, which is fun and quirky but doesn’t have emotional game play at it’s core, unlike the games¬†Chmielarz picked out. Yet that is part of my point I can name a few console titles I have played recently that would probably not make a list like the one I have just¬†gone over.¬† Ones that are purely joyful to play, the first ones that spring to mind are games from the¬†Katamari¬†series and of course the¬†Little Big Planet¬†series. Then there is NiGHTS, which I am far too bias to talk about really, but for me is the embodiment of joy and happiness in the form of flying and the story – the latter never really¬†being¬†fully understood unless you read the manual and watched all the cut scenes. (Another post brewing about my thoughts on that game…)

NiGHTS

Image Originally Found On: Gimmie Gimmie Games

There is the other issue, the individual reaction to games and their emotional triggers, Papo & Yo taught me that, even though the game is about a very serious emotionally scarring event/circumstance it made me angry and sorrowful but others happy through catharsis, a way to deal with the subject matter the game cleverly portrayed.

Image From: Arstechnica

Or is the the fact that positive emotions in games come off as false? As most positive emotions such as happiness and love are evoked through interactions with other people. That simple joy is what games can always provide no matter what their content as a person who plays a game is enjoying the experience no matter the emotional triggers contained within.

I guess I could debate this for a while, and this is why my Dissertation write up is proving difficult at the moment, as there so many games out there each one catering to different tastes and expectations. That there is something for everyone if you know where to look and not everyone is going to have the same reaction to a game, that it is all individual at the end of the day.

But for once I would like to see the ’emotionally rich’ games or the ‘games that make you feel’ tag lines leading to a more positive collection of games as there is not enough chocolate in the house for the more sombre titles that are¬†apparently¬†quite common at the moment.

P.S. After writing this post I already have a follow up one writing itself in the back of my brain, as I forgot about Flower¬†(not something I would normally do I blame it on the flu!) another game from TGC, as for the majority that has got to be the most emotionally positive game I have played to date without being just purely playful like LBP. But that is a post for another time. ūüôā