Animation was always something I was interested in as a child, from developing an interest in the different forms of animation I watched, to the first flip book animation I drew. Yet as I have gotten older and wiser and technology has advanced animation has become a slight thorn in my side as it has never been something that has come easy to me. No matter how much I wish it would, as I hate to admit that it appears I have a difficult time getting my head around it. However this project has certainly helped me realise that maybe I just haven’t been trying hard enough over the years, I have not been practicing enough, lack of time and knowledge has certainly prohibited that practicing in the past, but it shouldn’t do now.
This is the first thing that I would do if given this project again, as it is with practice that I have realised the mistakes and without it I have fallen into pitfalls that would have otherwise been avoided. Despite this I am proud of what I have made and I think that it does convey a sense of character and movement. Something I was not expecting as 3D has never been my strong point either. Yet after getting to grips with the software and learning how to create things in a more exact manner helped to refine ideas and make things easier on myself. As I do like to pride myself in neat work at the very least, which I have managed to do here in creating the character and working out timings, it does not always lend itself to a more free-form style I’ll admit. Yet making sure that things are the same size, that radius’ are noted and frame numbers calculated has made it easier to tweak and replicate work where needed. A form of methodical work that is I think is needed in animation, otherwise it goes awry.