Well the summer has gone a LOT quicker than I would have hoped. I certainly didn’t get very far with the Summer Project, a little lacking in ideas. However I did get a lot of reference images at the Leicester Botanical Gardens when I went to visit my family in the city. We spent the afternoon wondering around the gardens with me snapping up as many images as I could before my battery died on my camera. (I hadn’t charged it before I left.) So some of the photo’s didn’t come out too well but hopefully they will come in handy, if not for this project, but for future ones.
A few hundred photos for reference from the Botanical Gardens in Leicester.
I am particularly fond of the cacti and the Tropical House plants as they are all very different to what I see normally. Plus some of the shapes are certainly inspiring to be habitats. I can see it now the Cacti with small windows cut out of them to be nature’s skyscrapers.
One thing the Summer Project has taught me though is that inspiration needs to be tamed to work when I need it to and that I really need to project plan more and stick to it. I seem to be fine when it comes to planning group things when needed, but am terrible at doing it for myself. Need more discipline and motivation for when I am working on my own really, I am when working with/for others and I will get on with individual work when needed. Yet for some reason when it comes to projects like this or self set ones I take far too long over them or never get them done. Something that I am going to have to change if I want to have that portfolio at the end of Uni that is not just my Uni work.
In trying to think of a character that isn’t the Kiwi I decided to collect together some of the things that I have been watching/playing/thinking about recently for inspiration. So I put together this small mood board to gain some inspiration.
Influences and Inspirations
A lot of it is from things that are surrounding my computer desk, such as the small statue of Deadmau5 and the vase of bluebells. The other things are books/games/DVD’s on shelves in my room, all in all lots of things to draw inspiration from. So I started sketching today and am thinking about a character that is there and not there at the same time. Something that exists in the corner of your eye in the time between dreaming and awake….yet it has to be made out of standard primitive; which should prove an interesting task to create something ethereal out of shapes that are seen as primary and blocky.
It is the start of the holidays, yet there is a lot of work to do, which also means there are a lot of distractions as well. Which is quite annoying, but that’s life. I have decided to practice in Maya this week as I am still unsure of the program and due to stresses outside of Uni I have fallen behind in the tech classes. I have done modelling before in 3DS Max at college so I am semi-confident, otherwise I wouldn’t have created a small train within one lesson in Maya. However I am starting to get to the point where I know what I want and need to do to create a model however I don’t know how to do it in Maya as I am still getting used to the interface.
As I am also feeling a little uninspired at the moment for character designs (think I may have used up my muse last week!) I decided to get some practice it by trying to create a stand primitives character out of an existing game character that I know well.
I decided to concentrate on standard primitives as the brief and instructions in lectures on creating a low poly character have been conflicting, so I am playing it safe by choosing to go with the second option. Yet also I think it will result in a more enjoyable design experience for me seeing as how much I enjoyed creating things out of set typeface shapes.
Task (for next week):
Design, construct and rig a suitably animatable character using either:
- a) low-poly modelling techniques, with a maximum count of 500 polygons, or;
- b) geometric primitives only (spheres, cubes, cylinders, pyramids, torus’s etc.).