Close to the Deadline

The animatic is done! Has taken several hours of nonstop work, the timing is off, there are things to re-do but have run out of time. Plus the Flash annoyance is growing and again the feeling of running out of time….

Key frames drawn in Flash to use as a guide for the Anamatic. (Click to enlarge)

This is also the final story board as I decided to approach things in an interesting fashion, one that worked for me at least. I decided that I would use two frames a second as that would be easy to place on the timeline as sixty frames. I then drew the character out simply using different layers and groups things together, while also incorporating a slight design change in the horns as it looked better when moving them. I then placed key-frames along the timeline and put the character into the position I wanted it to be in at that point. I then used the onion skinning feature to fill in the blanks.
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Idea Iteration Gone Awry

After the feedback in class today I have to admit that I am no longer that keen on my original idea, at least I got something in and I was technically proficient with the presentation of it. The colour scheme really didn’t work and I certainly was not going for grass-hopper with the design. I am now a little disheartened by it all, but this is the way of things. I have to admit I ended up sketching this out during the class instead:

(Click to enlarge)

I was thinking that the original Kiwi character might work better and I could come up with a nice humorous short that would depict the Kiwi trying to cross the road safely, therefore also tying it back in with my old game project I created in college for the unit and the enjoyment of my little brother. Yet this does feel like a bit of an easy way out, and I am thinking that I should not abandon the other character so quickly and this late in as the animatic is due in a few days…should I really change the whole concept now?