At times the first thing that gets forgotten when working on a project is the recording of that project. I have been working hard on the final major project for my University course since handing in my dissertation. It is odd that the two aren’t a) linked b) the project is afterwards. It makes sense for my Uni as the project is what is showcased at the Graduation Show that the whole University puts on. Instead of exams this Uni has an art show…
Anyway I am progressing well on this project that has been a pain and full of pitfalls along the way. A bit of catch up (just in case): It was originally going to be a small game based on the Mabinogion, however technical issues and my own limitations soon made me realise that this is not the right time nor place to attempt a project like that. It is not something that can be done easily by one person and I do not excel in art or code so was not the right person for the job. So after the dissertation was written and handed in I started brainstorming for some ideas over the Easter Holidays. The game I am working on now is vastly different but similar to things I have done in the past. I found myself wandering back towards New Zealand for inspiration, as it is a place that has been an large influence on me for most of my life. (That and after my trip there in 2008 I had a lot of photographic material to utilise, some of it originally taken with the idea of using it for reference and use in this context.)
Needless to say I now have a little slice of a game idea up and running in Stencyl, it is something that has been half planned and has half grown organically as I have learned how to use Stencyl. I am now enjoying the creation of it immensely and am learning and practicing more and more on the way. I do find it slightly concerning that I haven’t felt like this since the first year of Uni, and to get to this state again I have been avoiding Uni. (It’s a shame, but visits into Uni are fraught with stress and tension due to the atmosphere in the classrooms and on campus.) Which is not the best atmosphere to create a game that has become a labor of love for me, and something I want to continue expanding on after the final submission at Uni.
The one key thing here was someone pointing out to me that though I may not be able to draw to a high standard, I am good at image manipulate and have a basic understanding of importing assets from scans and photographs. So for this project I have gone about creating the majority of the game assets via using photographs I have taken previously or directly for this project, scanning items in, creating my own textures and generally using the skills I have to create the visuals, rather than getting frustrated with the skills I don’t posses. It has been an interesting test of my laptop as well as I have had Photoshop and Flash open at the same time a fair amount recently. 🙂
Anyway here is a small teaser of something I have created today:
Score table screenshot.
After uploading it I realise that there are a few tweaks that are needed here and there, but overall I am quite proud of it. Especially the sellotape, not something that can be scanned in really. So the paper from double sided sellotape was scanned with a black background, then edited for transparency and luminosity. A small detail, but is something I take great pleasure in doing, the little touches here and there and finding different ways to do things. 🙂
The little details is mostly what I am left doing on this project at the moment. I have enough of it built to be able to just tweak areas of the level and flourish here at there. Well I still technically have the core backgrounds and the ‘scenery’ to dress. Which is going to take some serious hours to complete, but the bit that I have been struggling the most with is the code, and that is stable right now and working! Stencyl has been a cruel task master in some cases, but now I am enjoying using it and finding that I am only getting stuck because I don’t know to put an expression together in it’s code, a visual form of Action Script, but I am getting better and searching out answers. (I have not been using much of the ‘in-built’ code behaviours as they aren’t often customisable enough.) I am no where near the level of some people that use the software, but I am so much more confident in it than when I first started I am amazed and proud of myself for getting to this point with it. 🙂 A lot of that is down to some really smart people that have made tutorials for the program or made their work available for use on StencylForge which I have been reverse engineering. (My thanks section is going to be long…!)
Right now though my priority is getting the level tweaked, the jumping code is still a little sketchy I think, but that might be because I have played it so many time now I am aware of it too much. So I am going to send it out to some people to test and then go from there. 🙂
Just over a week to go and I still have a 30sec trailer, promo art and a dev diary to finish off too. Yep a LOT of coffee is going to be needed over the next couple of days, but at least I shall have a playable ‘slice’ of my game ready for the submission date. 🙂